Wiki Category Items

A list of item categories in Dragonpact.

Natural Weapons

Natural weapons require the associated Natural Weapon Trait to unlock each one. There may be other strange ways to unlock them as your adventuring career progresses. The exception to this requirement is Unarmed — all characters and NPCs have access…

Poisons

Poisons are consumables that are applied to weapons to inflict additional effects on hit. Poisons require you to use the Item command and spend 1 Stamina to coat a weapon with them. Units are limited to using the Item command…

Consumables

In battle, consumable items can often turn the tide of any contest. Clever use of caltrops to block off an area, tactical explosives to damage and blind crowds of enemies, or a timely potion to bring an ally back from…

Weapons

You can equip a weapon in your main hand, your off hand, or both hands simultaneously. You’ll need to meet certain requirements to use a weapon in Battle. Most weapons have a Stat requirement of some kind, though some weapons…

Enchantments

Magical imbuements are called enchantments, and these are added after the item is crafted.  Enchanting an item through magical enchantments will improve it in various magical ways. An item may have up to three magical enchantments, with rarity increasing by…

Materials

Items can be enhanced through magical or non-magical means. Crafting materials are applied when the item is created and represent strictly non-magical means of improving an item by using a special material such as bronze, steel, or elven metal. Reforging…

Armor

Traditional combat armor is worn in one of four slots on your body, hands, feet, and head. It acts as a primary line of defense, the difference between continuing the fight or going down. When you take any amount of…

Crossbows

  Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Arba 1d8 1d8 Sharp 5 range ? Str 2 / Agi 1 Two-handed, Projectile (Bolt) Pisto 1d4 1d4 Sharp 3 range ? Agi 1 Light, Projectile (Bolt)…

Bows

  Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Greatbow 1d8 2d8 Sharp 5 range ? Str 2 / Agi 1 Two-handed, Projectile (Arrow) Longbow 1d8 2d8 Sharp 5 range ? Str 1/ Agi 1 Two-handed, Projectile…

Shields

Shields can be used as weapons. Of note, you’re not considered to be dual wielding if you’re using a weapon in one hand a shield in another. This can be accessed through a specific Martial Ability, however. Weapon Base Damage…