Axes

 

Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities
Battleaxe 1d10 1d10 Sharp 1 melee ? Str 1 Versatile
Handaxe 1d8 1d8 Sharp 1 melee ? Versatile
Hatchet 1d6 1d6 Sharp 1 melee ? Agi 1 Light
Hurlbat 1d4 1d4 Sharp 1 melee / 5 thrown ? Str 1 Thrown
Labraxe 2d8 1d8 Sharp 1 melee ? Str 1 / Agi 1 Two-handed
Pickaxe 1d10 1d10 Sharp 1 melee ? Str 1 / Agi 1 Two-handed
Sickle 1d4 3d4 Sharp 1 melee ? Agi 1 Light
Waraxe 2d8 1d8 Sharp 1 melee ? Str 1 Two-handed

 


 

Battleaxe
Made for melee combat, this weapon is large and useful for defending oneself in the thick of combat.
Strength 2: When you critically hit with this weapon, roll Strength and add the result to your damage.
Strength 3: While wielding this weapon, your Defense is increased by 1, or by 2 if held in two hands.
Strength 4: When you spend Stamina on an attack with this weapon, your Defense increases by the amount of Stamina spent for 1 round.
Strength 5: When this weapon inflicts a critical hit, you take no damage from the next melee attack you receive.

Handaxe
A useful tool for chopping wood and ripping flesh. This weapon’s lacerating edge and pointed spikes can be used for great versatility.
Strength 2: When parrying with this weapon, disarm the enemy if the attack fails to wound you.
Strength 3: When a critical hit from this weapon inflicts a wound, the target’s Speed is decreased by 1 until it is healed.
Strength 4: This weapon’s base damage increases to 2d8, or 4d4 if held in two hands.
Strength 5: When a critical hit from this weapon inflicts a wound, the target suffers a Bleed injury.

Hatchet
A small, sharp axe with a single edge that comes to points on the top and bottom.
Agility 2: Critical hits with this weapon deal additional damage equal to your Agility roll.
Agility 3: This weapon’s critical damage increases to 2d6.
Agility 4: This weapon gains the Thrown quality with a range of 5.
Agility 5: This weapon’s base damage increases by 1d6 each time you attack with it on the same turn.

Hurlbat
Thin and balanced for perfect flight with wide, winged edges.
Strength 2: When thrown, this weapon’s base damage increases to 2d4.
Strength 3: When thrown, this weapon’s critical damage increases to 3d4,
Strength 4: When you throw this weapon and miss your target, make an attack against another unit within 3 spaces.
Strength 5: When thrown, this weapon’s base damage increases to 3d4.

Labraxe
Extremely intimidating, this weapon boasts two cleaving heads for maximum killing power.
Strength 2: This weapon’s critical damage increases to 2d8.
Strength 3: This weapon triggers a critical hit on a natural roll of 9 or higher.
Strength 4: You gain +5 accuracy on critical hits with this weapon.
Strength 5: This weapon’s base damage increases to 3d8.

Pickaxe
A tool for mining ore from deposits in rock.
Strength 2: This weapon gains the Piercing quality.
Strength 3: This weapon’s critical damage increases to 2d10.
Strength 4: Attacks with this weapon cannot be blocked.
Strength 5: Critical hits with this weapon ignore Defense. This weapon triggers a critical hit on a natural roll of 8 or higher.

Sickle
A farming implement with a sharp point and cutting edge for threshing crops.
Agility 2: This weapon gains the Piercing quality.
Agility 3: This weapon’s critical damage increases to 3d6.
Agility 4: This weapon’s critical damage increases to 3d8.
Agility 5: This weapon’s critical damage increases to 3d10.

Waraxe
A ferocious weapon with a double-headed blade designed for cleaving into foes.
Strength 2: This weapon’s base damage increases to 2d10, and its critical damage increases to 1d10.
Strength 3: This weapon’s critical damage increases to 2d10.
Strength 4: When you kill a unit with this weapon, you can make an attack against another unit in range.
Strength 5: Critical hits with this weapon inflict an additional wound.

 


Weapon-Specific Talents

The following abilities and talents can be acquired for one ability point if you meet the requirements.