Potions are consumables that are used once to gain an immediate effect.
Potions require you to use the Item command and spend 1 Stamina to consume them. Units are limited to using the Item command once per round.
Antidote
A bottle of magical green liquid, thick and viscous.
50g
On use, cures a single poison effect.
Antitoxin
A bottle of dark purple liquid that tastes of sour astringent.
200g
On use, cures a single toxify effect.
Breath of Fire
A label on the bottle surrounds the red-brown liquid: “Warning: May cause heartburn and indigestion.”
100g
On use, grants a single-use ability that triggers immediately. In a cone 3, deal 2d10 fire damage to all units.
Breath of Lightning
This blue-white liquid is the color of the sky.
100g
On use, grants a single-use ability that triggers immediately. In a line 5, deal 2d10 lightning damage to all units.
Healing Potion
A cloudy red liquid that sloshes meekly in its bottle.
50g
On use, this potion heals one wound.
Healing Tincture
Red liquid within pulses with power.
200g
On use, this potion heals three wounds.
Healing Vapor
Distilled gases of magical essence glow red with vitality.
500g
On use, this potion heals seven wounds.
Mana Potion
A sweet-scented blue liquid.
50g
On use, this potion restores 5 Mana.
Mana Tincture
A glowing blue liquid sloshes inside.
200g
On use, this potion restores 15 Mana.
Mana Vapor
A phial of highly distilled blue vapor that moves like water.
500g
On use, this potion restores 35 Mana.
Softening Potion
A tincture of a golden hue.
300g
On use, removes all petrify counters.