Elixirs give a lasting boon when consumed by drinking or pouring over. These are generally buffs to your stats that allow you to overcome greater challenges or bolster defensive and offensive qualities. Make use of elixirs to cover weaknesses or overwhelm with numerical power.
Using an elixir in battle requires the Item command and spending 1 Stamina. You can only use the Item command once per round.
Alacrity Draught
Appears in its vial as liquid metal and tastes about the same.
200g
Your Accuracy and Evasion are increased by 2 for ten minutes.
Alacrity Philter
Appears in its vial as liquid metal and tastes about the same.
600g
Your Accuracy and Evasion are increased by 5 for ten minutes.
Blistering Elixir
This bright orange elixir appears as liquid flame.
100g
When you deal critical damage, deal an additional 1d4 fire damage. Lasts ten minutes.
Bloodthirst Elixir
Crimson red liquid yearns to be imbibed.
300g
Once per round when you kill an enemy, you heal one wound.
Elixir of Flight
White liquid appears to disobey gravity.
300g
The Flight spell is cast. Lasts ten minutes.
Elixir of Levitate
A dark liquid fills the entire bottle, thick and viscous.
300g
The Levitate spell is cast. Lasts ten minutes.
Heartfire Elixir
This green tincture smells of bitter acid and tastes the same.
500g
Once per round when you kill an enemy, you regain 1 Stamina.
Haste Elixir
The liquid in this vial moves at an unnatural speed.
200g
Your speed is increased by 1 for ten minutes.
Mindspike Elixir
Deep blue liquid glows with neon power.
300g
Once per round when you kill an enemy, you regain 5 Mana.
Tenacity Draught
This black ichor smells of licorice.
150g
Your Armor score and Health are increased by 2 for ten minutes.
Tenacity Philter
A black drink that hums with vitality.
500g
Your Armor score and Health are increased by 5 for ten minutes.
Savagery Draught
A watery drink with a mildly salty taste that burns on the way down.
150g
When you deal damage, you deal an additional 2 damage. Lasts ten minutes.
Savagery Philter
A clear liquid that tastes of sweat, tears, and power.
500g
When you deal damage, you deal an additional 5 damage. Lasts ten minutes.