Consumables

In battle, consumable items can often turn the tide of any contest. Clever use of caltrops to block off an area, tactical explosives to damage and blind crowds of enemies, or a timely potion to bring an ally back from the brink can all mean the difference between life and death.

Consumables come in five varieties of one-time use items:

  • Potions offer an immediate beneficial effect when consumed by drinking or pouring over. Oftentimes the effect is curative in some way, but occasionally potions will offer an offensive benefit. Make use of potions to gain a tactical advantage. Potions can be administered to an ally in an adjacent space.
  • Elixirs give a lasting boon when consumed by drinking or pouring over. These are generally buffs to your stats that allow you to overcome greater challenges or bolster defensive and offensive qualities. Make use of elixirs to cover weaknesses or overwhelm with numerical power. Elixirs can be administered to an ally in an adjacent space.
  • Poisons allow you to coat a weapon or another object and deliver an additional effect with your attack. Use these to take down primary targets quickly or debilitate powerful enemies to bring them low. In addition to their unique effects, these cause the poisoned status if they inflict a wound.
  • Bombs create area effects on the battlefield to deal with multiple enemies at once. Once thrown, they explode to damage everything in the area or to create lasting effects that zone out foes or buff allies.
  • Traps are items that are placed or thrown that create unique effects. Traps are always offensive in nature and reward clever usage. Be cautious of enemy traps and those present in the wilds and dungeons of the world.

Consumable items are used with Item command, which costs 1 Stamina to activate and can only be used once per round on your turn.


Consumable items: