The warrior. Armored and skilled in multiple weapons, this class represents the guardsmen and brigadiers of the world. Whether bandit or soldier, anyone with combat training in arms and armor qualifies as a warrior, and those who excel in the arts of war will soon move on to bigger and better things. Some take the easy path and give into their inner fury while others take time to perfect the fundamentals and take up the ideals of the consummate fighter. What kind of warrior will you be?
Warrior Class Levels
| Level | Health | Mana | Armor | Acc. | Eva. | Class Abilities | Optional Abilities |
|---|---|---|---|---|---|---|---|
| 1 | +1 | — | +1 | +1 | — | Warrior’s Journey | Armor Up, Battle Sense |
| 2 | — | — | — | — | — | Warrior’s Training | Charge, Stunning Blow |
| 3 | — | — | +1 | — | — | Warrior’s Prowess | Honed Strike, Whirling Attack |
Warrior Class Abilities
The following abilities are gained automatically as you take levels in this class.
Warrior’s Journey
You begin your journey by training with arms and armor.
Passive
You gain proficiency with light armor and with two of the following weapons of your choice: handaxe, dagger, club, quarterstaff, spear, unarmed, or stockbow.
Warrior’s Training
Your journey continues as you attain high levels of prowess with arms and armor.
Passive
You gain proficiency with heavy armor and with one additional weapon of your choice. You also gain +1 to Strength and Vigor Defense.
Warrior’s Prowess
Utilize your combat experience to strike true.
Reaction: 1 Stamina (Once per round)
When your attack fails to inflict a wound, use this reaction to reroll your damage.
Warrior Ability Options
The following abilities become available at the listed level, and they can be purchased immediately or at any subsequent character level for one ability point.
Armor Up
You bear down and focus to increase your grit.
Warrior Option, Level 1
Technique: 1 Stamina
Add twice your Strength value to your Armor until the beginning of your next turn.
Battle Sense
Use experience to identify foes.
Warrior Option, Level 1
Technique: 1 Stamina
Learn a target’s Health, Armor, and any Resistances.
Charge
Hurl yourself forward and strike.
Warrior Option, Level 2
Technique: 1 Stamina (or 2 if wielding a two-handed weapon); must be wielding a melee weapon
Move up to your speed and make a basic attack.
Stunning Blow
Slam your enemy and dizzy them briefly.
Warrior Option, Level 2
Technique: 1 Stamina (or 2 if wielding a two-handed weapon); must be wielding a melee weapon
Make a basic attack. If it wounds the target, it inflicts a Stun counter.
Honed Strike
You perform a vicious strike that rips through your target’s armor.
Warrior Option, Level 3
Technique: 3 Stamina (Once per battle)
Make a basic attack. The attack gains the Piercing quality and triggers critical damage.
Whirling Attack
You unleash an assault against anything within range.
Warrior Option, Level 3
Technique: 3 Stamina; must be wielding a melee weapon
Make a basic attack with a melee weapon and deal damage to all units within range.
Warrior Talents
The following talents boost the power and utility of abilities that you learn from this class. They can be learned at any character level for a cost of one ability point as long as you know the prerequisite ability that they modify.
Armor Up:
Armor Up – Heavily Armored
You’ve got a talent for defending yourself.
Warrior Option, requires Armor Up
Talent
The bonus from Armor Up is doubled.
Armor Up – Shared Bulwark
Your protection extends to nearby allies.
Warrior Option, requires Armor Up
Talent
Allies in adjacent spaces gain the benefit from Armor Up when you use it.
Battle Sense:
Battle Sense – Prying Eye
You sense more than other warriors.
Warrior Option, requires Battle Sense
Talent
When you use Battle Sense, you also detect the target’s Speed, special senses, and its highest and lowest Defenses (including ties for highest and lowest).
Battle Sense – Detect Weakness
Exploit the holes in your opponents’ defenses.
Warrior Option, requires Battle Sense
Talent
When you use Battle Sense, you gain a +2 bonus to damage against the target until the battle ends.
Charge:
Charge – Sprinting Charge
Move even further when charging.
Warrior Option, requires Charge
Talent
When you use Charge, you can move twice as far.
Charge – Heaving Charge
Smash the target of your charge away.
Warrior Option, requires Charge
Talent
When you use Charge and wound your target, knock it back a number of spaces up to the number of wounds inflicted.
Stunning Blow:
Stunning Blow – Forceful Stun
Your strike is more forceful to batter your enemy.
Warrior Option, requires Stunning Blow
Talent
When your Stunning Blow inflicts a Stun counter, you can also have it knock the target back 1 space, knock the target prone, or both.
Stunning Blow – Crushing Stun
Put your back into it for maximum stunning power.
Warrior Option, requires Stunning Blow
Talent
Your Stunning Blow inflicts an additional Stun counter.
Honed Strike:
Honed Strike – Practiced Strike
You’ve learned to ignore the exhausting effects of Honed Strike.
Warrior Option, requires Honed Strike
Talent
Honed Strike is no longer limited to once per battle. It’s Stamina cost changes to 4 after the first time it’s used after a battle begins.
Honed Strike – Cripple
Your strike targets weak points that inflict maximum injury.
Warrior Option, requires Honed Strike
Talent
When Honed Strike wounds a target, it inflicts your choice of: three Slow counters, three Blind counters, or three Deafen counters.
Whirling Attack:
Whirling Attack – Whirling Focus
You’re skilled enough to avoid hitting allies in your attack.
Warrior Option, requires Whirling Attack
Talent
When you use Whirling Attack, you can designate any number of units in range as non-targets.
Whirling Attack – Whirling Reach
Your weapon reaches new lengths as you whirl.
Warrior Option, requires Whirling Attack
Talent
When you use Whirlwind Attack, your melee range is increased by 1.