Priest

Some would call you an up and coming community leader. Others may refer to you as “the strange one”. Maybe you secretly pray to the wrong dragons, garnering off looks from those who suspect. Maybe you accidentally set fire to your forest home as a child, and your parents left you to the wolves. Regardless of your origin, there is a prescient kindling within you. Will you take up the path of the cleric, devoting yourself to the gods and the Draconic miracles they offer? Or will you devote yourself to taming the wild within you? What kind of priestly figure is in your future?


Priest Class Levels

Level Health Mana Armor Acc. Eva. Class Abilities Optional Abilities
1 +1 Priest’s Journey Mend, Panacea Spell
2 +1 Priest’s Training Feathered Leap, Repose Violence
3 +1 Priest’s Mercy Divine Wave, Instill Dexterity

 


Priest Class Abilities

The following abilities are gained automatically as you take levels in this class.

Priest’s Journey
You begin your journey with piety and reverence.
Level 1 Priest Ability
Passive
Choose Draconic or Wild magic. Your spellcasting ability for that source increases by one tier. You also gain +2 to all Resistances.

Priest’s Training
Through steadfast yearning, all may be attained.
Level 2 Priest Ability
Passive
Choose Draconic or Wild magic. Your spellcasting ability for that source increases by one tier. You also gain +2 to all Resistances.

Priest’s Mercy
Drawing from within, you prevent damage from leading to harm.
Level 3 Priest Ability
Reaction: 1 Stamina (Once per round)
When a unit within 5 spaces takes damage, use this reaction and roll Intelligence or Will. The damage taken by the unit is reduced by the result.

 


Priest Ability Options

The following abilities become available at the listed level, and they can be purchased immediately or at any subsequent character level for one ability point.

Mend
Close a fresh wound.
Priest Option, Level 1
Technique: 2 Stamina
Choose a target within 1 space that gained a wound within the past round. The target heals 1 wound and gains two Exhaust counters.

Panacea Spell
Your spells include a natural cure.
Priest Option, Level 1
Reaction: 1 Stamina
When you cast a spell that targets one or more allies, you can use this reaction to remove one slow, blind, or deaf counter on a target of the spell.

Feathered Leap
Momentarily sprout angelic or birdlike wings to soar a brief distance.
Priest Option, Level 2
Technique: 1 Stamina
Fly a number of spaces up to your Speed, ignoring terrain and height.

Repose Violence
Summon divine power to respond to force with pacification.
Priest Option, Level 2
Reaction: 2 Stamina
When you’re attacked in melee and wounded, you can use this reaction to inflict a Sleep counter on the attacking unit.

Divine Wave
Channel the power of that which you revere to repel and embolden.
Priest Option, Level 3
Technique: 3 Stamina (Once per battle)
Special: When you learn this ability, choose Holy or Shadow. The damage type of this ability is the chosen element.
Roll Intelligence or Will. All enemies within a burst 3 take damage equal to the result, ignoring Armor. All allies within range deal additional damage with attacks equal to the result of your roll until the start of your next turn.

Instill Dexterity
Instantly bolster an ally’s dexterity to aid them.
Priest Option, Level 3
Reaction: 1 Stamina
When an ally within 5 spaces makes an Accuracy roll or Evasion roll, roll Intelligence or Will and add the result to their roll.

 


Priest Talents

The following talents boost the power and utility of abilities that you learn from this class. They can be learned at any character level for a cost of one ability point as long as you know the prerequisite ability that they modify.

Mend

Mend – Mending Reach
No longer bound by the reach of your arm, you heal wounds from afar.
Priest Option, requires Mend
Talent
Mend’s range increases to 5 spaces.

Mend – Power Mend
Increase the healing that your mending applies.
Priest Option, requires Mend
Talent
You can spend up to 4 additional Stamina when you use Mend, healing an additional wound for each 2 Stamina spent.

 

Panacea Spell

Panacea Spell – Broad Panacea
Your panacea heals more conditions.
Priest Option, requires Panacea Spell
Talent
In addition to its effects, Panacea Spell can remove a Stun, Immobilize, or Petrify counter.

Panacea Spell – Mind Panacea
Your panacea is adept at removing mental conditions.
Priest Option, requires Panacea Spell
Talent
In addition to its effects, Panacea Spell can remove a Charm, Sleep, or Fear counter.

 

Feathered Leap

Feathered Leap – Down Feather
A feather is left behind you as you leap into the sky.
Priest Option, requires Feathered Leap
Talent
A Feather token is left behind in your original space until the end of your turn. When a unit enters the space and uses the Item action to pick up and use the feather, that unit has +3 Speed until the end of its next turn.

Feathered Leap – Hovering Leap
Your wings persist for a moment.
Priest Option, requires Feathered Leap
Talent
When you use Feathered Leap, you can remain hovering 1 space above the ground until the start of your next turn.

 

Repose Violence

Repose Violence – Long Slumber
You can repose a foe for longer, taking them out of the fight for a time.
Priest Option, requires Repose Violence
Talent
When you use Repose Violence, it inflicts two counters.

Repose Violence – Charming Repose
Instead of sleep, you convert the foe to your side briefly.
Priest Option, requires Repose Violence
Talent
When you use Repose Violence, you can inflict a Charm counter instead of a Sleep counter.

 

Divine Wave

Divine Wave – Protective Wave
Your wave guards allies as it bolsters them.
Priest Option, requires Repose Violence
Talent
Allies affected by your Divine Wave gain Armor equal to the result of your roll for the duration.

Divine Wave – Slowing Wave
Hinder foes struck by your wave to slow them en masse.
Priest Option, requires Repose Violence
Talent
Enemies affected by your Divine Wave gain 3 Slow counters.

 

Instill Dexterity

Instill Dexterity – Lingering Dexterity
The boost to your ally lingers for a time.
Priest Option, requires Instill Dexterity
Talent
The bonus of your Instill Dexterity lasts until the start of the target’s next turn.

Instill Dexterity – Resurging Dexterity
Your boost instills endurance.
Priest Option, requires Instill Dexterity
Talent
If the target of your Instill Dexterity succeeds on the roll that you boost, they restore 1 Stamina.