Debilitating Effects
Dehydration, starvation, and suffocation are threats that everyone faces if they fail to keep up with their basic needs. Exposure to the elements and disease can also debilitate anyone if caught off guard.
Though everyone might have a different ancestry, unless you have a specific trait, you’ll follow the rules below for threats to your biological safety.
- Starvation sets in after a number of days without food equal to your Vigor times 3.
- Dehydration sets in after a number of days without water equal to your Vigor.
- Suffocation sets in after a number of minutes without air equal to your Vigor.
While suffering from Starvation, Dehydration, or Suffocation, you’ll need to roll Vigor in time increments according to the following:
- Starvation: Once per day
- Dehydration: Once per hour
- Suffocation: Once per minute
To succeed, you’ll need to roll a 4 or higher with the target number increasing by 1 each time a roll is made, even if that roll is successful. If three rolls are failed before alleviating the condition, you fall unconscious. If a fifth roll is failed, you die immediately. During this time, if you sustain a wound for any reason, you must roll again immediately.
Environmental Effects
Extreme cold, heat
Fire and lava
Storms, flooding, lightning strikes
[RULES COMING SOON]
Light Levels
Light levels exist in the world during both Discovery and Battle. They can pose a problem for certain people and monsters as well as affecting everyone’s ability to hide and stay hidden.
- Bright light – The type of light that shines outside during the day, or at night on Myrra when Hamea is full. Includes direct sunshine, overcast cloudy days, and enclosed rooms where the light source is somewhat overpowering. Everything is easy to notice in bright light. Some units might be weakened by bright light.
- Dim light – Indoor lighting by torch or sconce, or outdoor lighting when the sky is particularly bright such as when Hamea is waning or waxing at night on Myrra. Easy enough to read, see most things in corners, and become hidden if no one is looking. Some things are difficult to notice in dim light.
- Low light – Indoor lighting by candle or away from torches, or outdoor lighting when Kol is full and Hamea is empty on Myrra or when the moon is full on Terra. It is difficult to do anything in low light, but you will generally see figures from a few spaces away. You’ll notice very little in low light.
- No light – Pitch darkness, like outdoors during a new moon on Terra or an indoor room with no light source. All units are considered Blind in no light unless they have some special senses to overcome that.