Maces

 

Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities
Club 1d6 1d6 Blunt 1 melee Light
Flail 1d10 1d10 Blunt 1 melee ? Str 1 / Agi 1 Versatile
Mallet 1d8 1d8 Blunt 1 melee ? Str 1 Versatile
Maul 2d8 1d8 Blunt 1 melee ? Str 2 Two-handed
Starmace 1d8 1d8 Blunt 1 melee ? Str 1 Versatile
Quarterstaff 1d8 1d8 Blunt 1 melee ? Versatile
Throwhammer 1d4 1d4 Blunt 1 melee /
5 thrown
? Str 1 Thrown
Warhammer 1d10 1d10 Blunt 1 melee ? Str 1 Versatile

 


Club
The simplest weapon in history. Except for maybe a rock.
Strength or Agility 2: While wielding this weapon, your Defense is increased by 1.
Strength or Agility 3: This weapon’s base damage increases to 2d6.
Strength or Agility 4: While wielding this weapon, your Defense is increased by an additional 1.
Strength or Agility 5: This weapon’s base damage increases to 3d6..

Flail
A mace with multiple heads attached by chains.
Strength or Agility 2: This weapon deals blunt or sharp damage, whichever is more advantageous.
Strength or Agility 3: When an attack with this weapon is blocked or parried, your base damage is doubled.
Strength or Agility 4: This weapon’s melee range increases to 2.
Strength or Agility 5: This weapon’s base damage is increased to 2d10, or to 4d6 if wielded in two hands.

Mallet
A powerful hammer with a flat, wide end. Capable of beating enemies off balance, stymying their efforts in battle.
Strength 2: Add your Strength to damage with this weapon.
Strength 3: When this weapon inflicts a wound, that unit’s next attack deals half damage to you.
Strength 4: When this weapon inflicts a wound, that unit is knocked back 1 space.
Strength 5: This weapon’s base damage increases to 2d8, or 4d4 if held in two hands.

Maul
A terrifying, massive weapon that smashes through and instills fear in the most resolute of foes.
Strength 2: This weapon’s base damage increases to 2d10, and its critical damage increases to 1d10.
Strength 3: When you spend Stamina on an attack with this weapon, it gains damage equal to the Stamina spent.
Strength 4: When this weapon wounds a target, that unit is feared for 1 round.
Strength 5: When you wound a target with this weapon, your next attack ignores that unit’s Defense.

Starmace
A balanced weapon with vicious spikes that rend through defenses while they pummel.
Strength 2: This weapon deals blunt or sharp damage, whichever is more advantageous.
Strength 3: When this weapon inflicts a wound, the target’s defense is reduced to half against your next attack this turn.
Strength 4: This weapon’s base damage and critical damage increase to 1d10.
Strength 5: This weapon gains the Piercing quality.

Quarterstaff
A quintessential traveler’s weapon for protection and utility.
Strength or Agility 2: You can use the Block reaction with this weapon. It has a Block value of 2, or 3 if wielded in two hands.
Strength or Agility 3: When you spend Stamina on an attack with this weapon, you gain +1 Evasion for 1 round.
Strength or Agility 4: When this weapon inflicts a wound, the target is knocked down.
Strength or Agility 5: This weapon’s base damage increases to 2d8, or 4d4 if held in two hands.

Throwhammer
These thrown clubs are balanced to inflict maximum angular force.
Strength 2: When thrown, this weapon’s base damage increases to 2d4.
Strength 3: When thrown, this weapon’s critical damage increases to 2d4.
Strength 4: When you throw this weapon and wound your target, that unit is stunned for 1 round.
Strength 5: When thrown, this weapon’s base damage increases to 3d4.

Warhammer
Designed for sundering armor, the thin head of this weapon can punch through even the strongest defenses.
Strength 2: This weapon deals blunt or sharp damage, whichever is more advantageous.
Strength 3: When this weapon inflicts a wound, roll Strength. The target’s Defense is reduced by the result against the next attack it receives.
Strength 4: This weapon inflicts 1 additional wound against targets with 0 Defense.
Strength 5: This weapon’s base damage increases to 2d10, or 4d6 if held in two hands.

 


Weapon-Specific Talents

The following abilities and talents can be acquired for one ability point if you meet the requirements.