Blades

 

Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities
Curvesword 1d8 1d8 Sharp 1 melee ? Agi 1 Light
Dagger 1d4 3d4 Sharp 1 melee ? Light
Greatsword 2d8 1d8 Sharp 1 melee ? Str 1 Two-handed
Longsword 1d10 1d10 Sharp 1 melee ? Str 1 Versatile
Messword 1d8 1d8 Sharp 1 melee ? Str 1 Versatile
Shortsword 2d4 1d4 Sharp 1 melee ? Agi 1 Light
Straightsword 1d8 1d8 Sharp 1 melee ? Agi 1 Light
Tarknife 1d4 2d4 Sharp 1 melee /
5 thrown
? Agi 1 Light, Thrown

 


Curvesword
Light and curved to strike quickly and accurately, these weapons have ended many an arrogant foe on the battlefield.
Agility 2: This weapon gains the Versatile quality.
Agility 3: Add your Evasion bonus to damage with this weapon.
Agility 4: Add your Accuracy bonus to damage with this weapon.
Agility 5: You gain +1 Accuracy and +1 Evasion while wielding this weapon.

Dagger
A classic tool for cooking and cutting, this assassin’s weapon is perfect for targeting specific points.
Agility 2: This weapon gains the Piercing quality.
Agility 3: This weapon’s critical damage increases to 4d4.
Agility 4: You gain +2 Accuracy with this weapon.
Agility 5: You can attack with this weapon as a quick action.

Greatsword
Its blade is just as capable of smashing as cleaving. A sword of this size has only two purposes – killing and intimidation.
Strength 2: This weapon’s base damage increases to 2d10, and its critical damage increases to 1d10.
Strength 3: Critical hits with this weapon that wound your target knock them down.
Strength 4: Wounding a target with this weapon inflicts a Break injury.
Strength 5: This weapon’s base damage increases to 3d10.

Longsword
This staple blade has been used by militaries as a sidearm for millennia. It offers superior handling and great reach and for a balanced approach to combat.
Strength or Agility 2: You can parry reach attacks and ranged attacks with this weapon.
Strength or Agility 3: Parry attacks with this weapon have their base damage increased to 2d10, or 4d6 if wielding in two hands.
Strength or Agility 4: When parrying with this weapon, roll Strength or Agility again and take the best result.
Strength or Agility 5: Parry attacks with this weapon inflict an additional wound.

Messword
Also known as a mid-sword or bastard sword, the extremely sturdy, wide blade and single edge allow it to easily sunder foes under great swings.
Strength 2: This weapon deals either Blunt or Sharp damage, whichever is more advantageous.
Strength 3: When you spend Stamina on an attack with this weapon, it deals additional damage equal to your Strength.
Strength 4: When you spend Stamina on an attack with this weapon, it has a bonus to Accuracy equal to your Strength.
Strength 5: This weapon’s base damage increases to 2d8, or 4d4 when held in two hands.

Shortsword
A small blade longer than a knife and easier to conceal than a longer sword. Particularly strong at ripping through unarmored foes.
Agility 2: Add your Agility to damage with this weapon, and twice your Agility to damage against unarmored targets.
Agility 3: This weapon’s critical damage increases to 3d4.
Agility 4: You gain +1 Accuracy with this weapon, or +3 Accuracy when attacking unarmored targets.
Agility 5: This weapon inflicts 1 additional wound against targets with 0 Defense.

Straightsword
A long, thin, flexible foil that’s designed to fit between joints and reticulations in metal armor.
Agility 2: When an enemy parries your attack with this weapon, roll Agility and add the result to your damage.
Agility 3: This weapon’s critical damage increases to 1d10.
Agility 4: This weapon gains the Piercing quality.
Agility 5: This weapon’s critical damage increases to 2d10.

Tarknife
Thin, full-tang knives that fly straight or spin depending on technique. Highly precise and deadly in the right hands.
Agility 2: This weapon gains the Piercing quality.
Agility 3: When thrown, this weapon’s critical damage increases to 3d4.
Agility 4: You gain +3 Accuracy when throwing this weapon.
Agility 5: When thrown, this weapon’s critical damage increases to 4d4.

 


Weapon-Specific Talents

The following abilities and talents can be acquired for one ability point if you meet the requirements.