| Weapon | Base Damage | Crit Damage | Damage Type | Range | Value | Requirements | Weapon Qualities |
|---|---|---|---|---|---|---|---|
| Battleaxe | 1d10 | 1d10 | Sharp | 1 melee | ? | Str 1 | Versatile |
| Handaxe | 1d8 | 1d8 | Sharp | 1 melee | ? | — | Versatile |
| Hatchet | 1d6 | 1d6 | Sharp | 1 melee | ? | Agi 1 | Light |
| Hurlbat | 1d4 | 1d4 | Sharp | 1 melee / 5 thrown | ? | Str 1 | Thrown |
| Labraxe | 2d8 | 1d8 | Sharp | 1 melee | ? | Str 1 / Agi 1 | Two-handed |
| Pickaxe | 1d10 | 1d10 | Sharp | 1 melee | ? | Str 1 / Agi 1 | Two-handed |
| Sickle | 1d4 | 3d4 | Sharp | 1 melee | ? | Agi 1 | Light |
| Waraxe | 2d8 | 1d8 | Sharp | 1 melee | ? | Str 1 | Two-handed |
Battleaxe
Made for melee combat, this weapon is large and useful for defending oneself in the thick of combat.
Strength 2: When you critically hit with this weapon, roll Strength and add the result to your damage.
Strength 3: While wielding this weapon, your Defense is increased by 1, or by 2 if held in two hands.
Strength 4: When you spend Stamina on an attack with this weapon, your Defense increases by the amount of Stamina spent for 1 round.
Strength 5: When this weapon inflicts a critical hit, you take no damage from the next melee attack you receive.
Handaxe
A useful tool for chopping wood and ripping flesh. This weapon’s lacerating edge and pointed spikes can be used for great versatility.
Strength 2: When parrying with this weapon, disarm the enemy if the attack fails to wound you.
Strength 3: When a critical hit from this weapon inflicts a wound, the target’s Speed is decreased by 1 until it is healed.
Strength 4: This weapon’s base damage increases to 2d8, or 4d4 if held in two hands.
Strength 5: When a critical hit from this weapon inflicts a wound, the target suffers a Bleed injury.
Hatchet
A small, sharp axe with a single edge that comes to points on the top and bottom.
Agility 2: Critical hits with this weapon deal additional damage equal to your Agility roll.
Agility 3: This weapon’s critical damage increases to 2d6.
Agility 4: This weapon gains the Thrown quality with a range of 5.
Agility 5: This weapon’s base damage increases by 1d6 each time you attack with it on the same turn.
Hurlbat
Thin and balanced for perfect flight with wide, winged edges.
Strength 2: When thrown, this weapon’s base damage increases to 2d4.
Strength 3: When thrown, this weapon’s critical damage increases to 3d4,
Strength 4: When you throw this weapon and miss your target, make an attack against another unit within 3 spaces.
Strength 5: When thrown, this weapon’s base damage increases to 3d4.
Labraxe
Extremely intimidating, this weapon boasts two cleaving heads for maximum killing power.
Strength 2: This weapon’s critical damage increases to 2d8.
Strength 3: This weapon triggers a critical hit on a natural roll of 9 or higher.
Strength 4: You gain +5 accuracy on critical hits with this weapon.
Strength 5: This weapon’s base damage increases to 3d8.
Pickaxe
A tool for mining ore from deposits in rock.
Strength 2: This weapon gains the Piercing quality.
Strength 3: This weapon’s critical damage increases to 2d10.
Strength 4: Attacks with this weapon cannot be blocked.
Strength 5: Critical hits with this weapon ignore Defense. This weapon triggers a critical hit on a natural roll of 8 or higher.
Sickle
A farming implement with a sharp point and cutting edge for threshing crops.
Agility 2: This weapon gains the Piercing quality.
Agility 3: This weapon’s critical damage increases to 3d6.
Agility 4: This weapon’s critical damage increases to 3d8.
Agility 5: This weapon’s critical damage increases to 3d10.
Waraxe
A ferocious weapon with a double-headed blade designed for cleaving into foes.
Strength 2: This weapon’s base damage increases to 2d10, and its critical damage increases to 1d10.
Strength 3: This weapon’s critical damage increases to 2d10.
Strength 4: When you kill a unit with this weapon, you can make an attack against another unit in range.
Strength 5: Critical hits with this weapon inflict an additional wound.
Weapon-Specific Talents
The following abilities and talents can be acquired for one ability point if you meet the requirements.