Maybe you’ve been done dirty. Maybe you’re just a scrapper with a grudge and empty pockets. Or maybe you’re a self-made noble who got to where you belong by stepping on the necks of the unlucky few. No matter your origin, you don’t fight fair. You take every advantage and press it into the belly of anyone who looks at you the wrong way. You might have a certain reputation for cheating at cards, or maybe you keep to the shadows, knowing that true power comes from anonymity. Either way, you know you’re just getting starting. What path will you take when you’re even better?
Rogue Class Levels
| Level | Health | Mana | Armor | Acc. | Eva. | Class Abilities | Optional Abilities |
|---|---|---|---|---|---|---|---|
| 1 | — | — | — | +1 | — | Rogue’s Journey | Evasive Strike, Mark target |
| 2 | — | — | — | — | +1 | Rogue’s Training | Pocket Sand, Slippery Soles |
| 3 | +1 | — | — | +1 | — | Rogue’s Feint | Slink Out, Surprise Attack |
Rogue Class Abilities
The following abilities are gained automatically as you take levels in this class.
Rogue’s Journey
You begin your journey by training with simple, but effective weapons.
Level 1 Rogue Ability
Passive
You gain proficiency with light armor and with daggers and shortbows.
Rogue’s Training
A rogue’s lot in life allows them to be useful in ways others dream of.
Level 2 Rogue Ability
Passive
You gain two additional skill points to spend immediately.
Rogue’s Feint
Redirect your attack at the last moment to strike a vital point.
Level 3 Rogue Ability
Reaction: 1 Stamina
When you attack with a light weapon and fail to critically hit, use this reaction to trigger critical damage for your attack.
Rogue Ability Options
The following abilities become available at the listed level, and they can be purchased immediately or at any subsequent character level for one ability point.
Mark Target
Analyze your target’s weak points for a place to hit them where it counts.
Rogue Option, Level 1
Technique: 1 Stamina
Choose a target unit within 10 spaces. It becomes Marked until the end of your next turn. When you attack a Marked target, roll your Agility and add the result to damage, and the Marked effect ends.
Evasive Strike
You attack and evade in the same motion.
Rogue Option, Level 1
Technique: 2 Stamina
Make an attack with a light weapon. Your Evasion bonus is doubled until the start of your next turn. This effect can’t stack with itself.
Pocket Sand
Distract an enemy with dirt in the eyes.
Rogue Option, Level 2
Technique: 2 Stamina
Choose a target unit within 3 spaces and roll Agility. If the result is higher than the target’s Agility Defense, a Blind counter is inflicted.
Slippery Soles
Dodge and reposition in the same motion.
Level 2 Rogue Option
Reaction: 1 Stamina
When you’re attacked in melee, roll Evasion. If you succeed, negate the attack and move up to your Speed +1.
Surprise Attack
You take advantage of your target’s unawareness to deliver a debilitating opener.
Rogue Option, Level 3
Technique: 1 Stamina (Once per battle)
If you haven’t attacked in this battle yet, make an attack with a light weapon and roll Agility. Add the result to your damage, and if the attack wounds the target, inflict a Stun counter.
Slinking Sense
Your battle sense lets you hide as soon as trouble finds you.
Rogue Option, Level 3
Technique: 2 Stamina (Once per battle)
At the start of battle, you can use this technique to become hidden immediately.
Rogue Talents
The following talents boost the power and utility of abilities that you learn from this class. They can be learned at any character level for a cost of one ability point as long as you know the prerequisite ability that they modify.
Mark Target:
Guided Mark
Use your ability to mark a target to guide an ally’s strike.
Rogue Option, requires Mark Target
Talent
When an ally attacks a target Marked by you, you can roll Agility and add the result to their damage, and the Marked effect ends. If you know the Spell Mark talent, this can be applied to an ally’s spell.
Spell Mark
Apply the damage from your mark to one of your spells.
Rogue Option, requires Mark Target
Talent
The damage from Mark Target can be applied to a spell you cast instead of an attack.
Pocket Sand:
Debilitating Pocket Sand
Your pocket sand is spiked with additional reagents to further hinder foes.
Rogue Option, requires Pocket Sand
Talent
Pocket Sand also inflicts a Slow counter when successful.
Wide Sand Toss
Using ancient techniques known only to the most devious rogues, you spread your sand over a larger area.
Rogue Option, requires Pocket Sand
Talent
Choose up to three targets within 3 spaces when you use Pocket Sand.
Evasive Strike:
Evasive Draw
Your Evasive Strike can lead a target away.
Rogue Option, requires Evasive Strike
Talent
When you attack with Evasive Strike, if your attack inflicts a wound, you can spend 1 additional Stamina to move up to your Speed. The target follows you as you move, moving the same number of spaces up to its Speed toward you.
Accurate Evasive Strike
Your ability to mesh defense and offense is where your threat lies.
Rogue Option, requires Evasive Strike
Talent
When you attack with Evasive Strike, your Accuracy is doubled until the start of your next turn. This bonus applies when you make the attack, and it also can’t stack with itself.
Slippery Soles:
Slippery Dodger
Gain an evasion boost when you dodge. One thing always leads to another, huh?
Rogue Option, requires Slippery Soles
Talent
When you successfully negate an attack with Slippery Soles, your Evasion is increased by your Agility until the start of your next turn.
Slippery Reply
You’re good at vaulting around in response to enemy attacks.
Rogue Option, requires Slippery Soles
Talent
When you use Slippery Soles, you can move an additional 2 spaces.
Surprise Attack:
Hidden Surprise
Surprise Attack is stronger while you’re hidden from your target.
Rogue Option, requires Surprise Attack
Talent
When you attack with Surprise Attack while Hidden, it’s an automatic Critical.
Surprising Vanish
You’ve mastered the art of striking and disappearing.
Rogue Option, requires Surprise Attack
Talent
When you attack with Surprise Attack, you become Hidden.
Slinking Sense:
Natural Slinker
Hiding isn’t a challenge.
Rogue Option, requires Slinking Sense
Talent
Slinking Sense costs no Stamina.
Slayer’s Slink
You’re able to vanish into the shadows suddenly.
Rogue Option, requires Slinking Sense
Talent
After felling an enemy, you can activate Slinking Sense again at any time during this battle. Reactivating Slinking Sense is limited to once per battle.