Maybe you’ve been done dirty. Maybe you’re just a scrapper with a grudge and empty pockets. Or maybe you’re a self-made noble who got to where you belong by stepping on the necks of the unlucky few. No matter your origin, you don’t fight fair. You take every advantage and press it into the belly of anyone who looks at you the wrong way. You might have a certain reputation for cheating at cards, or maybe you keep to the shadows, knowing that true power comes from anonymity. Either way, you know you’re just getting starting. What path will you take when you’re even better?
Rogue Class Levels
| Level | Health | Mana | Armor | Acc. | Eva. | Body | Mind | Grit | Class Abilities |
|---|---|---|---|---|---|---|---|---|---|
| 1 | — | — | — | +1 | — | +1 | — | — | Evasive Strike, Mark target |
| 2 | +1 | — | — | — | +1 | — | +1 | — | Pocket Sand, Slippery Soles |
| 3 | — | — | — | +1 | — | +1 | — | — | Slink Out, Surprise Attack |
Rogue Training
Armor:
Level 1: Light Armor
Weapon:
Level 1: Choose two of the following: buckler, dagger, shortbow, shortsword, or unarmed.
Level 2: Choose any light weapon.
Skills:
Level 3: +1 Skill Point
Rogue Class Perks
Level 1: Rogue’s Feint – You have the Rogue’s Feint Reaction while this Perk is equipped.
Rogue’s Feint
Redirect your attack at the last moment to strike a vital point.
Rogue Class Perk
Reaction: 1 Stamina
When you attack with a light weapon and fail to critically hit, use this reaction to trigger critical damage for your attack.
Rogue Abilities
The following abilities become available at the listed level, and they can be acquired immediately or at any subsequent character level.
Mark Target
Analyze your target’s weak points for a place to hit them where it counts.
Rogue Ability, Level 1
Technique: 1 Stamina
Choose a target unit within 10 spaces. It becomes Marked until the end of your next turn. When you attack a Marked target, roll your Agility and add the result to damage, and the Marked effect ends.
Evasive Strike
You attack and evade in the same motion.
Rogue Ability, Level 1
Technique
If your next attack with a light weapon this turn deals damage, your Evasion bonus is doubled until the start of your next turn.
Pocket Sand
Distract an enemy with dirt in the eyes.
Rogue Ability, Level 2
Technique: 2 Stamina
Choose a target unit within 3 spaces and roll Agility. If the result is higher than the target’s Agility Defense, a Blind counter is inflicted.
Slippery Soles
Dodge and reposition in the same motion.
Rogue Ability, Level 2
Reaction: 1 Stamina
When you’re attacked in melee, roll Evasion. If you succeed, negate the attack and move up to your Speed +1.
Surprise Attack
You take advantage of your target’s unawareness to deliver a debilitating opener.
Rogue Ability, Level 3
Technique(Once per battle)
If you haven’t attacked in this battle yet, roll Agility the next time you attack with a light weapon this turn. Add the result to your damage, and if the attack wounds the target, inflict a Stun counter.
Slink Out
Your battle sense lets you hide as soon as trouble finds you.
Rogue Ability, Level 3
Technique: 2 Stamina (Once per battle) [DEV NOTE: Stam cost here might not make sense? If enemies see through stealth, it’s too punishing to also lose your reactions on round 1.]
At the start of battle, you can use this technique to become hidden immediately.
Rogue Talents
The following talents boost the power and utility of abilities that you learn from this class. They can be learned at any character level for a cost of one ability point as long as you know the prerequisite ability that they modify.
Mark Target:
Guided Mark
Use your ability to mark a target to guide an ally’s strike.
Rogue Option, requires Mark Target
Talent
When an ally attacks a target Marked by you, you can roll Agility and add the result to their damage, and the Marked effect ends. If you know the Spell Mark talent, this can be applied to an ally’s spell.
Spell Mark
Apply the damage from your mark to one of your spells.
Rogue Option, requires Mark Target
Talent
The damage from Mark Target can be applied to a spell you cast instead of an attack.
Pocket Sand:
Debilitating Pocket Sand
Your pocket sand is spiked with additional reagents to further hinder foes.
Rogue Option, requires Pocket Sand
Talent
Pocket Sand also inflicts a Slow counter when successful.
Wide Sand Toss
Using ancient techniques known only to the most devious rogues, you spread your sand over a larger area.
Rogue Option, requires Pocket Sand
Talent
Choose up to three targets within 3 spaces when you use Pocket Sand.
Evasive Strike:
Evasive Draw
Your Evasive Strike can lead a target away.
Rogue Option, requires Evasive Strike
Talent
When you attack with Evasive Strike, if your attack inflicts a wound, you can spend 1 additional Stamina to move up to your Speed. The target follows you as you move, moving the same number of spaces up to its Speed toward you.
Accurate Evasive Strike
Your ability to mesh defense and offense is where your threat lies.
Rogue Option, requires Evasive Strike
Talent
When you attack with Evasive Strike, your Accuracy is doubled until the start of your next turn. This bonus applies when you make the attack, and it also can’t stack with itself.
Slippery Soles:
Slippery Dodger
Gain an evasion boost when you dodge. One thing always leads to another, huh?
Rogue Option, requires Slippery Soles
Talent
When you successfully negate an attack with Slippery Soles, your Evasion is increased by your Agility until the start of your next turn.
Slippery Reply
You’re good at vaulting around in response to enemy attacks.
Rogue Option, requires Slippery Soles
Talent
When you use Slippery Soles, you can move an additional 2 spaces.
Surprise Attack:
Hidden Surprise
Surprise Attack is stronger while you’re hidden from your target.
Rogue Option, requires Surprise Attack
Talent
When you attack with Surprise Attack while Hidden, it’s an automatic Critical.
Surprising Vanish
You’ve mastered the art of striking and disappearing.
Rogue Option, requires Surprise Attack
Talent
When you attack with Surprise Attack, you become Hidden.
Slink Out:
Natural Slinker
Hiding isn’t a challenge.
Rogue Option, requires Slink Out
Talent
Slink Out costs no Stamina.
Slayer’s Slink
You’re able to vanish into the shadows after taking down a foe.
Rogue Option, requires Slink Out
Talent
After felling an enemy, you can activate Slink Out again at any time during this battle. Reactivating Slink Out is limited to once per battle.