Polearms
Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Halberd 2d8 1d8 Sharp 1 melee ? Str 1 / Agi 1 Two-handed Hookpole 1d4 2d4 Sharp 1 melee ? Agi 1 Light Javelin 1d6 2d6 Sharp…
A list of item categories in Dragonpact.
Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Halberd 2d8 1d8 Sharp 1 melee ? Str 1 / Agi 1 Two-handed Hookpole 1d4 2d4 Sharp 1 melee ? Agi 1 Light Javelin 1d6 2d6 Sharp…
Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Club 1d6 1d6 Blunt 1 melee — — Light Flail 1d10 1d10 Blunt 1 melee ? Str 1 / Agi 1 Versatile Mallet 1d8 1d8 Blunt 1…
Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Curvesword 1d8 1d8 Sharp 1 melee ? Agi 1 Light Dagger 1d4 3d4 Sharp 1 melee ? — Light Greatsword 2d8 1d8 Sharp 1 melee ? Str…
Weapon Base Damage Crit Damage Damage Type Range Value Requirements Weapon Qualities Battleaxe 1d10 1d10 Sharp 1 melee ? Str 1 Versatile Handaxe 1d8 1d8 Sharp 1 melee ? — Versatile Hatchet 1d6 1d6 Sharp 1 melee ? Agi…
Traps include any assortment of consumable items that are thrown or placed to dangerous effect. To throw or place a trap, use the Item command and spend 1 Stamina. Each trap has details on its use.
Bombs are any of a number of items that are designed to be thrown in combat with explosive effect. To use a bomb, use the Item command and spend 1 Stamina. Choose a space within a range of 5 to…
Elixirs give a lasting boon when consumed by drinking or pouring over. These are generally buffs to your stats that allow you to overcome greater challenges or bolster defensive and offensive qualities. Make use of elixirs to cover weaknesses or…
Potions are consumables that are used once to gain an immediate effect. Potions require you to use the Item command and spend 1 Stamina to consume them. Units are limited to using the Item command once per round. …